//스크롤바는 컨트롤 변수를 사용하지 않고, 슬라이더바는 컨트를 변수를 사용해봤음

 

//포인터 객체 선언(스크롤바)

CScrollBar *m_pScrollRed;
CScrollBar *m_pScrollGreen;
CScrollBar *m_pScrollBlue;

 

//컨트롤 변수(슬라이더바)

CSliderCtrl m_ctrSliderRed;
CSliderCtrl m_ctrSliderGreen;
CSliderCtrl m_ctrSliderBlue;

 

///////////////////////////////////////////////////////////////////////////////

//OnInitDialog에서

 CString str;

 

 //스크롤바

 m_pScrollRed = (CScrollBar *)GetDlgItem(IDC_SCROLLBAR_RED);
 m_pScrollGreen = (CScrollBar *)GetDlgItem(IDC_SCROLLBAR_GREEN);
 m_pScrollBlue = (CScrollBar *)GetDlgItem(IDC_SCROLLBAR_BLUE);

 

 m_pScrollRed->SetScrollRange( 0, 255 );
 m_pScrollGreen->SetScrollRange( 0, 255 );
 m_pScrollBlue->SetScrollRange( 0, 255 );

 

 SetDlgItemInt( IDC_EDIT_SCROLL_RED, m_pScrollRed->SetScrollPos( 0 ) );
 SetDlgItemInt( IDC_EDIT_SCROLL_GREEN, m_pScrollGreen->SetScrollPos( 0 ) );
 SetDlgItemInt( IDC_EDIT_SCROLL_BLUE, m_pScrollBlue->SetScrollPos( 0 ) );

 

 //슬라이더바

 m_ctrSliderRed.SetRange( 0, 255 );
 m_ctrSliderGreen.SetRange( 0, 255 );
 m_ctrSliderBlue.SetRange( 0, 255 );

 

 m_ctrSliderRed.SetPos(0);
 m_ctrSliderGreen.SetPos(0);
 m_ctrSliderBlue.SetPos(0);

 

 str.Format( "%d", m_ctrSliderRed.GetPos() );
 m_ctrSliderEditRed.SetWindowText( str );

 

 str.Format( "%d", m_ctrSliderGreen.GetPos() );
 m_ctrSliderEditGreen.SetWindowText( str );

 

 str.Format( "%d", m_ctrSliderBlue.GetPos() );
 m_ctrSliderEditBlue.SetWindowText( str );

///////////////////////////////////////////////////////////////////////////////

 

///////////////////////////////////////////////////////////////////////////////

//OnHScroll에서

switch( nSBCode )
{
case SB_LINELEFT:
    pScrollBar->SetScrollPos(pScrollBar->GetScrollPos() - 1);

    break;

 

case SB_LINERIGHT:
    pScrollBar->SetScrollPos(pScrollBar->GetScrollPos() + 1);

    break;
  
case SB_PAGELEFT:
    pScrollBar->SetScrollPos(pScrollBar->GetScrollPos() - 10);

    break;
  
case SB_PAGERIGHT:
    pScrollBar->SetScrollPos(pScrollBar->GetScrollPos() + 10);

    break; 

 

case SB_THUMBTRACK:
    pScrollBar->SetScrollPos( nPos );
    break;

 

//슬라이더바는 스위치문 필요없음

}


m_ctrProgress.SetRange(0, 100);
m_ctrProgress.SetPos(0);
m_ctrProgress.SetStep(1);

for( int count = 0; count < 100; count++ )
{
    m_ctrProgress.StepIt();
  
    Sleep(10);
}



////////////////////////////////////////////////////////////////////

//OnInitDialog에서

 CRect rt;

 m_BigImage.Create( IDB_SMALL, 32, 1, RGB(255,255,255) );


 m_ctrList.SetImageList( &m_BigImage, LVSIL_NORMAL );
 m_ctrList.SetImageList( &m_imageTree, LVSIL_SMALL );

 

 m_ctrList.GetClientRect( &rt );


 m_ctrList.InsertColumn(0, "캐릭터 이름", LVCFMT_CENTER, 100 );
 m_ctrList.InsertColumn(1, "타입", LVCFMT_CENTER, 50 );
 m_ctrList.InsertColumn(2, "HP", LVCFMT_CENTER, 50 );
 m_ctrList.InsertColumn(3, "MP", LVCFMT_CENTER, rt.Width() - 120 );
 
 //아이템 초기화
 CString str;
 
 m_ctrList.InsertItem( 0, "루시안칼츠", 0 );
 m_ctrList.SetItemText( 0, 1, "전사" );
 m_ctrList.SetItemText( 0, 2, "1000" );
 m_ctrList.SetItemText( 0, 3, "200" );

 

 m_ctrList.InsertItem( 1, "이스핀샤를", 1 );
 m_ctrList.SetItemText( 1, 1, "마법사" );
 m_ctrList.SetItemText( 1, 2, "500" );
 m_ctrList.SetItemText( 1, 3, "1000" );

 

 m_ctrList.InsertItem( 2, "나야트레이", 2 );
 m_ctrList.SetItemText( 2, 1, "엘프" );
 m_ctrList.SetItemText( 2, 2, "600" );
 m_ctrList.SetItemText( 2, 3, "500" );

 

 m_ctrList.InsertItem( 3, "보리스진네만", 3 );
 m_ctrList.SetItemText( 3, 1, "다크엘크" );
 m_ctrList.SetItemText( 3, 2, "700" );
 m_ctrList.SetItemText( 3, 3, "300" );
 
 //리스트 컨트롤의 다양한 스타일 지원
 m_ctrList.SetExtendedStyle( LVS_EX_FULLROWSELECT | LVS_EX_GRIDLINES );
 m_ctrList.ModifyStyle( LVS_TYPEMASK, LVS_REPORT );

/////////////////////////////////////////////////////////////////////////////////////////

 

/////////////////////////////////////////////////////////////////////////////////////////

//OnClickList에서

POSITION pos;
CString str;

 

pos = m_ctrList.GetFirstSelectedItemPosition();

str = m_ctrList.GetItemText( m_ctrList.GetNextSelectedItem(pos), 0 );

 

SetDlgItemText( IDC_EDIT_LIST, str );

////////////////////////////////////////////////////////////////////////////////////////

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